Storyboard and animatic ENO

During the first couple meeting we had to define the story details and start thinking about camera angles and timing.

For this part I would have personally taken much more time as the choices about camera angles, character’s motion and timing are fundamental for the final look and for the message you are trying to convey. Those actually represent the storytelling part in animation, and maybe are as important as the storyline. For time resctrictions this was sadly not possible.

Here is a couple stages, from the animatic to key-positions.

 

During this week I also sketched out roughly what the backgrounds elements were going to be so that we could start drawing the key positions accordingly, while the team mates working on backgrounds could use these as model.

bgnds

 

 

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